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Program

Wednesday, November 30, 2016
Optional Pre-Workshop (includes lunch)

8:30 am
Registration / Continental Breakfast

9:00 am – 4:00 pm
Level 1 Gamification Certification for Training Professionals

Monica Cornetti, Founder and CEO, Sententia Gamification

In this hands-on and interactive program, you will learn the 5-step process of gamifiying a learning or talent development program. Add the word “challenge” to any activity, and watch people become intrigued. Experience first-hand how gamification design is used to create change within organizations.
 
You will use the Game the System Learning Map to chart your knowledge progress, L&D case studies, gamification strategy playing cards and tactical templates as you gather data and participate in creativity, problem-solving and assessment activities. The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. You will learn how to:
  • Identify who will be playing your game (target audience), define your measurable business objectives and determine how gamification will help you to achieve your objectives.
  • Frame and wrap your quest in a spellbinding story to create a narrative thread that pulls through the entire program.
  • Build the right mix of ingredients in your learning activities to allow the participants to acquire knowledge and skill, rather than merely receive and memorize information.
  • Identify the game elements you will use (points, badges, leaderboards, etc.) and implement game mechanics to motivate your players.
  • Create an overall design that appeals to different senses and tie everything back to the other levels of the learning map.
By adding game mechanics to training, gamification not only increases interest, it makes training more fun. A well-designed and well-implemented gamification program promotes engagement, meaning, mastery and autonomy.
 
Upon completion of the Level 1 Certification the Gamification Apprentice, you will have earned your Gamification Apprentice Badge which verifies you have demonstrated an introductory understanding of all components used to apply this trademarked, strategic gamification design overlay to an L&D program. Plus, this program earns you six (6) recertification credits with HRCI, SHRM, and ATD.
 
Gamification is becoming an incredibly successful industry, and organizations are seeking designers to help them explore the potential of gaming technology for talent development.
 

5:00 pm – 7:30 pm: Welcome Event for All Registrants
The Nature of Wine and Learning: A Sensory Wine-Tasting Experience

Steven T. Dahlberg, Creative Engagement Director, Training Magazine; Steve Haskin, Master Sommelier

We'll begin our journey into how to innovate training with this “multi-sensory tasting experience” in the newly opened "intelligent home," formally known as the Wellness Home Built on Innovation & Technology (WHIT)!
 
Join us to discover how master sommeliers learn to understand wine, what's happening in the brain when we taste and smell wine – and how this knowledge and expertise is transferred to others. Practice looking at, smelling and tasting wines as the experts do, while sampling four wines.
 
Continue to explore the connections between the brain, perception, awareness, senses and learning – themes we’ll be weaving throughout Innovations in Training 2016! We'll end with a reception and a tour of the Wellness Home Built on Innovation & Technology.

Main Event Agenda-at-a-Glance ...

Thursday, December 1, 2016
Day 1: Experience IT

8:00 am
Registration / Continental Breakfast

8:45 – 11:00 am
Kick Off, Welcome, Keynote and Small-Team Activity

  • Introduction to the Institute for Simulation & Training
  • THOUGHT-LEADER PRESENTATION: Innovating Training through Cutting-Edge Simulations
    Randall Shumaker, Director, Institute for Simulation & Training, University of Central Florida
    Discover how UCF's Institute for Simulation & Training collaborates to develop human-centered modeling and simulation technology and works to increase our understanding of simulation's role in training and learning. Learn more about IST's research labs and their interdisciplinary R&D efforts with partners in government, military, industry, healthcare and education.
  • THOUGHT-LEADER PRESENTATION: Bringing Employee Learning into the 21st Century
    Nick Howe, Chief Learning Officer, Area9
    Discover how to fight against outdated, misused, misleading and just-plain-wrong approaches to teaching and learning - AND how to bring employee learning into the 21st century to drive productivity and performance through learning science, computer science and neuroscience. 

11:00 am – 1:45 pm
Curated Tour of I/ITSEC

  • Curated tour of I/ITSEC, the world's largest simulation and training expo, including the Serious Games and Healthcare Simulation showcases and more. Lunch will be provided.

1:45 – 6:30 pm
Curated Tours ... Featuring Cutting-Edge Simulation and Training Technologies, People and Places at Lake Nona Medical City Sites

  • Orlando Veterans Affairs Medical Center
  • VA SimLEARN, the nation's largest medical simulation center
  • GuideWell UST Global Innovation Center
  • Debrief of Day 1; and Small-Team Activity
  • THOUGHT-LEADER PRESENTATION: Cognitive Enhancement through Cloud-Based Stereo 3D Simulation Training
    Jean Castonguay, Executive Director, CogniSens Applied Research Centre
    As the first cloud-based simulation training of its kind, NeuroTracker merges cutting-edge neuroscience with WebGL technologies to deliver a mobile simulation environment that adaptively assesses and improves high-level cognitive functions. Learn how some of the world's top professional teams and elite military groups use NeuroTracker to assess performance readiness, enhance cognitive stamina and improve decision making under pressure. Also, discover how to apply NeuroTracker as a highly sensitive and objective metric for learning and medical interventions.

6:30 – 8:30 pm
Dinner in Lake Nona, Hosted by NeuroTracker


Friday, December 2, 2016
Day 2: Apply IT

8:30 am
Registration / Continental Breakfast

9:00 am – 11:15 am
Day 2 Kick Off and Presentations

  • THOUGHT-LEADER PRESENTATION:
    Roger Smith, Chief Technology Officer for the Florida Hospital Nicholson Center
  • APPLIED INNOVATION WORKSHOP: Innovating the Future in the Present Tense
    Marianne Solomon, Executive Director, and April Dennis, Program Director, Future Problem Solving Program International
    Innovating the future of training and learning requires a mindset that prepares us for the future today. Discover how you can apply the creative problem solving process to anticipate future opportunities and scenarios now. In this session, you will engage in a future scene set in 2035 and experience the problem solving process, which can be adapted and applied to the needs of 21st century organizations.

11:30 am – 12:30 pm
Lunch

12:30 – 3:00 pm
Curated Tour of Institute for Simulation & Training's Cutting-Edge Research Labs, including:

  • THOUGHT-LEADER PRESENTATION: Introduction to Institute for Simulation & Training
  • METIL (Mixed Emerging Technology Integration Lab) with learning innovation examples from military, healthcare and companies like Microsoft, Johnson & Johnson, FedEx Ground, Tyco and many others
  • Prodigy Lab with examples on improving human performance
  • 3D Printing Lab
  • Robotics Lab
  • And informal stops at additional labs!

3:00 – 4:00 pm
IST Labs Debriefing, Takeaways and Closing


 
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